H E C A R I M
INNATE: Hecarim gains 15 - 30 (based on level)% of his bonus movement speed as bonus attack damage.
RANGE: 350 COST: 32 / 34 / 36 / 38 / 40 MANA COOLDOWN: 4
ACTIVE: Hecarim cleaves nearby enemies, dealing physical damage, reduced to 66% against minions.
PHYSICAL DAMAGE: 50 / 85 / 120 / 155 / 190 (+ 60% bonus AD)
If Hecarim damages at least one enemy with Rampage, its base cooldown on subsequent casts are reduced by 1 for 8 seconds, stacking up to twice.
RANGE: 525 COST: 50 / 60 / 70 / 80 / 90 MANA COOLDOWN: 22 / 21 / 20 / 19 / 18
ACTIVE: Hecarim surrounds himself with the spirit of dread for 4 seconds, dealing magic damage per second to all enemies within its reach.
MAGIC DAMAGE PER SECOND: 20 / 30 / 40 / 50 / 60 (+ 20% AP)
While Spirit of Dread is active, Hecarim is healed for 20% of the damage taken by enemies from any source within the area, capped from minions and monsters.
MAXIMUM HEALING: 90 / 120 / 150 / 180 / 210
RANGE: 325 / 250 COST: 60 MANA COOLDOWN: 24 / 22 / 20 / 18 / 16
ACTIVE: Hecarim is temporarily ghosted and gains bonus movement speed for 4 seconds, beginning at 25% and increasing to 75% over 3 seconds.
While Hecarim is charging, his next basic attack gains bonus range, Airborne icon knocks back his target, and deals physical damage.
The damage and knockback are increased based on how far Hecarim travelled during Devastating Charge's duration, ending its effects in the process.
MINIMUM PHYSICAL DAMAGE: 40 / 75 / 110 / 145 / 180 (+ 50% bonus AD) If Hecarim's target is beyond narrow terrain, Hecarim dashes over it to reach his target.
RANGE: 1000 COST: 100 MANA COOLDOWN: 140 / 120 / 100
ACTIVE: Hecarim summons spectral riders and dashes forth with them in a line, becoming immune to crowd control while charging and dealing magic damage to all enemies in their path.
Enemies within range of where Hecarim stops also Fear icon flee from him for 1 second.
MAGIC DAMAGE: 150 / 250 / 350 (+ 100% AP)
The wave of spectral riders travels through Onslaught of Shadows's full length, regardless of where Hecarim himself stops